Basemap unavailableThe basemap could not be drawn. The airport layer keeps
working; the backdrop is the only thing missing.
Still watching?Live updates are paused to save bandwidth. The aircraft keep
moving on the data this page already holds, drifting further from
the real schedule as they go. Each one leaves the map when it
lands, so the view empties over time rather than going stale —
pan, zoom or press Resume below to bring the live layer back.
Drawn from the stored schedule against the game clock, moving on a
one-second tick.
Whose traffic
Drawing the left rail's selection.
The same left-rail selection read as shape instead of as motion.
Each circle is sized by the airport's own traffic level. Pick the
levels you want drawn; a level that is off draws nothing.
Airport service levels, 10 down to 1, separately for passenger and cargo
Airport traffic
One airport, every airline: routes and aircraft to and from any
airport in this world, both directions, all carriers.
Measuring aids drawn over the map, not views of the data.
Range around one airport?Circles of a fixed radius around a single airport, for asking what that airport can reach. Independent of the airport lens above: this only moves a circle, it does not change what the map fetches.
km
km/h
min
min
Turned on, but nothing to draw yet — pick the centre airport above.
km/h
h
min
Type
Basemap the map under every overlay
Overlays drawn under the aircraft, so the fleet stays
legible through them.